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Version History


V1.2.0 (August 31, 2018)

  • New samples: more complicated crosshair samples (CrosshairAdvanced/WB_Crosshair_Advanced_K1~6)
  • Fixed: Some crosshairs are not shown in the shipping build.
  • Fixed: Some file paths are too long for development/shipping builds.

V1.1.1 (June 14, 2018)

  • Included thumbnails for all the crosshair samples

V1.1.0 (May 31, 2018)

  • Changed name to Crosshair Assembler
  • Support render to widget mode so that users can render a crosshair to a widget rather than directly to the viewport.

V1.0.4 (March 16, 2018)

  • Bugfix: subtle antialiasing difference in different layers.

V1.0.3 (March 7, 2018)

  • Improved Prefix of some files
  • Removed loose event node in BP_CrosshairDemoPlayerController

V1.0.2 (March 7, 2018)

  • removed invalid file paths in project config file
  • Improved comments in BPFL_Crosshair
  • Bug Fix: Wrong behavior of M_Crosshair_Polygons when line width is 0 and fill is false.
  • Improved option layout in CL_CenterTexture

V1.0.1 (March 5, 2018)

  • Bug Fix: Crosshair scale issue of BasePolygon Layers

V1.0.0 (March 2, 2018)

  • First Version. Welcome to Crosshair Master
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