V1.2.0 (August 31, 2018)
- New samples: more complicated crosshair samples (CrosshairAdvanced/WB_Crosshair_Advanced_K1~6)
- Fixed: Some crosshairs are not shown in the shipping build.
- Fixed: Some file paths are too long for development/shipping builds.
V1.1.1 (June 14, 2018)
- Included thumbnails for all the crosshair samples
V1.1.0 (May 31, 2018)
- Changed name to Crosshair Assembler
- Support render to widget mode so that users can render a crosshair to a widget rather than directly to the viewport.
V1.0.4 (March 16, 2018)
- Bugfix: subtle antialiasing difference in different layers.
V1.0.3 (March 7, 2018)
- Improved Prefix of some files
- Removed loose event node in BP_CrosshairDemoPlayerController
V1.0.2 (March 7, 2018)
- removed invalid file paths in project config file
- Improved comments in BPFL_Crosshair
- Bug Fix: Wrong behavior of M_Crosshair_Polygons when line width is 0 and fill is false.
- Improved option layout in CL_CenterTexture
V1.0.1 (March 5, 2018)
- Bug Fix: Crosshair scale issue of BasePolygon Layers
V1.0.0 (March 2, 2018)
- First Version. Welcome to Crosshair Master