Getting Started: Making your first crosshair This document explains making a basic crosshair shown below from scratch using Crosshair Assembler. ArticlesStep 1: Preparing an empty crosshair widget Step 2: Adding layers and adjusting layer parameters to define shapes Step 3: Adjusting the dynamic behavior Doc navigation← Getting Started: Project Migration (Applying Crosshairs to your game)FAQ: How to extend recoil computation to movement, jump, etc. → Was this article helpful to you? Yes No How can we help? Name Email subject message