JIFFYCREW Documentation Center
  • All Platform Outline Pack (UE4)
  • Cartoon Rendering Pack (UE4)
  • Crosshair Assembler (UE4)
  • Crosshair Assembler (Unity)
  • FAQs
  • Mixamo 씬 재현하기
  • Weaponizer 2D (Unity)
  • 라이트 수정하기
  • 시작하기: 첫 번째 카툰씬 만들기
  • 시작하기: 포스트프로세스 라인 파라미터 수정하기
  • 적절한 라인 구현의 결정
  • All Docs

Crosshair Assembler (Unity)

  • Introduction
  • The Assembled Crosshair Samples
  • The 10 Crosshair Building Blocks
    • CL Center Circle
    • CL Center Polygon
    • CL Center Texture
    • CL Scope
    • CL Surround Arcs
    • CL Surround Circles
    • CL Surround Lines
    • CL Surround Circular Sectors
    • CL Surround Polygons
    • CL Surround Textures
  • Getting Started: Setup Crosshair Assembler
    • Add Asset and Run Demo
    • Enable Crosshairs Assembler in Your Scene
    • Setup Dynamic Recoil to Crosshairs and Projectiles
  • Getting Started: Assemble Your First Crosshair
    • Step 1: Prepare an empty crosshair
    • Step 2: Add Building Blocks and Adjust Parameters
    • Step 3: Enable Dynamic Recoil Response
  • List of Features
  • Pack Structure
    • CrosshairAssembler/CrosshairImplementation
    • CrosshairAssembler/CrosshairSamples
    • CrosshairAssembler/Demo
  • Version History
  1. Home
  2. Docs
  3. Crosshair Assembler (Unity)
  4. Version History

Version History

V1.0.3 (Aril 28, 2018)

  • Ported V1.0.3 of UE4 Crosshair Master to Unity
Still stuck? How can we help?
Updated on April 30, 2018

Doc navigation

← Pack Structure
Was this article helpful to you? Yes No

How can we help?

Copyright © Jiffycrew Co. All rights reserved.
Proudly powered by WordPress | Theme: weDocs by Tareq Hasan