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Cartoon Rendering Pack (UE4)

  • Teaser
    • Past Teasers (v1)
  • Key Features
  • Pack Structure
    • \Content\CharacterCelShading
    • \Content\LineDrawing\PostProcessOutline
    • \Content\SceneDemo
  • Getting Started: Creating your first cartoon scene!
    • Step 1: Creating a project and adding the pack
    • Step 2: Adding a test character
    • Step 3: Applying cel shading to the character
    • Step 4: Adding a Cel Shading Light
    • Step 5: Drawing lines of the character
    • More small details of our figure girl demo scene setup
  • Getting Started: Modifying Body Cel Shading
  • Getting Started: Modifying Hair Cel Shading
  • Getting Started: Modifying parameters of PP line material
    • Silhouettes and Creases
    • Thin (Subpixel) Lines
    • Use Normal Map for Line Detection
    • Use Depth Adaptation Option
  • Controlling Lights in Cel Shading
    • Custom Lighting Parameter Collection
    • Scene Light Integration in the Design Stage
    • Scene Light Integration in the Game (or Game Mode)
    • The Custom Per-Character Lighting
    • Controlling the shadow sharpness
  • Deciding Appropriate Line Implementation
    • All Platform Outline Pack
  • Reproducing The Mixamo Demo Scene (v1 Teaser)
    • The Demo Video Scene
    • Steps to Reproduce the Mixamo Demo Scene
    • Each Character Model and Material Instance Settings
      • Vampire
      • Vanguard
      • Jill
      • Kachujin
      • Maw
  • Version History
  • FAQs
  1. Home
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  3. Cartoon Rendering Pack (UE4)
  4. Controlling Lights in Cel Shading

Controlling Lights in Cel Shading

Articles

  • Custom Lighting Parameter Collection
  • Scene Light Integration in the Design Stage
  • Scene Light Integration in the Game (or Game Mode)
  • The Custom Per-Character Lighting
  • Controlling the shadow sharpness
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Updated on January 10, 2017

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