1. Home
  2. Docs
  3. Cartoon Rendering Pack (UE4)
  4. Getting Started: Creating your first cartoon scene!
  5. More small details of our figure girl demo scene setup

More small details of our figure girl demo scene setup

Two-sided materials

After adding a character and changing its materials, often, there might be one more additional necessary step, which is handling two-sided materials. In our first scene, for example, the character’s skirt needs to have a two-sided material. To do so, We override the “Two Sided” material property of the “MI_figure_girl_socks2_cel”.

 

 

By checking the Two-sided check box, the skirt becomes two-sided.

 

We finished the initial setup of the first cartoon rendering scene. In other getting started documents, we will discuss handling the shading paramters to achieve the desired cel shading look.

 

We also changed the shirt (MI_figuregirl_body_cel), hair (MI_figuregirl_hair_cel) to be two-sided.

 

 

Was this article helpful to you? Yes No

How can we help?